![]() ![]() If, for example, you have an item that increases the damage that Punish (a melee generator) deals, you can tie it with Blessed Shield. You really don’t have to kit yourself out entirely one way or the other, in fact sometimes it’s better not to. His generator skills are evenly split, his spender skills are evenly split, with Blessed Hammer more of a "mid-ranged" ability. As we walked down the path of adding skills to his kit, we realized that even though we were being very true to the original skills when we brought them forward, they worked in new and interesting ways when combined with his other skills. For example, it’s a lot of fun to use Falling Sword to get into the middle of a mass of monsters, and then drop a bunch of Blessed Hammers.Īnswer: We tried to make him split down the middle as much as possible. ![]() Check it out!Īnswer: Hopefully you'll feel just as awesome, just in a different way! We took a lot of the Paladin's gameplay into consideration when developing the Crusader class. We knew there were some gameplay styles we wanted to bring forward, such as using Blessed Hammer or Fist of the Heavens, and some that we didn’t, such as auras. Last week, we asked followers of to send us their burning questions about Crusader skill design.Īfter pouring through all the wonderful tweets we received in response, we then worked with senior game designer Andrew Chambers to provide answers to some of your most popular inquiries below.
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